MAP: Speaking Chamber
At the center of the monastery is this proud chamber, once akin to a lecture hall somebody would take center stage to deliver wisdom and advice to the others who had taken up residence here... but that was a long time ago, and this place of learning has crumbled into ruin.
MAP: Artificer's Workshop
Flowing red light and flickering blue sparks illuminate the strange chamber. Viscous chemicals bubble away by the entryway, pieces for a metal arm are scattered across the tables in the middle platform as gems are infused with lightning, and a freshly used forge awaits in the back.
MAP & ENCOUNTER: Uncovered Throne Room
Welcome to the great throne room of Aldrik The Vile, feared ruler throughout the lands from many moons ago. A figure whose mysterious disappearance has baffled historians and arcane scholars alike - but one historian has found the ruins…
Map: Dragon Lair
Step by step, a chamber begins to reveal itself from the shadows as the stairs come to an end. The long, rectangular room beckons to you, something feels like it’s drawing you in. Dare you enter the dragon’s lair?
Inktober 2019: Maps, Encounters, and Adventures!
“I don’t have time for that.” - I tell myself the same thing every year when inktober rears its wonderful head, and this year was no different! However, instead of just accepting my statement, I summoned up the stubborn hardhead within me that usually gets me in trouble and argued back; This year, I decided I was going to join in anyway.
Update: Walking away... and a Free Map!
If any of you follow our handle on twitter, you’ll know that I was hoping to release a new one-shot adventure last week. As you can tell, it didn’t quite work out.
One Shot: The Forlorn Fort
An ancient and crumbling fort clings onto the edge of the steep mountain as though it was hanging on for dear life. Once this keep served as a crucial vantage point over the area but now it hides a secret; A secret your adventuring party will need to get. Unfortunately, the secret is more than just hidden, it is guarded by those who gave their lives protecting what the adventurers are after.
A Simple Banking Network For Fantasy Settings
Eventually your party will get to the point where the amount of gold in their possession is just too impractical to carry, and they don’t have a keep or HQ yet… or maybe the rogue is just paranoid somebody else in the party will steal their stuff. Banks could be a solution.. but in medieval times?